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Hope In The Shadows: Kali Awakening Game Patch (Completed on 8 Mar)

Team Dragon Nest on:07/Mar/2017

Game service resumed at 0630HRS CET. Happy Gaming!

Dear Players,

There will be a Game Patch on 8 March 2017 starting from 0300HRS CET.

The game service will be unavailable during this time and is expected to be resumed by 0800HRS CET

We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.

Changelog:

General
  • Kali Awakening
  • The Best Hero Tournament
  • Level 93 Nightmare Dungeon - Deep Abyss (Nightmare III and IV)
Game Improvements
  • Genesis Earring
  • Ladder Store – Changes in Rank Tier Purchase Conditions
  • Gold Pouch Contents Added
  • PVP Guild Missions Added
  • Wonderful Theme Park Store
UI Improvements
  • Save Chat Feature
  • Simplified Damage View
  • Skill Tooltip Description Added
  • Heraldry UI Improvements
Cash Shop Updates

Addition
  • Brilliant Hero Costume Package
  • New Fox Pet
  • VIP Package
Removal
  • Wedding Costume Packages
  • Engraving Scroll Collection
Dragon Box Updates

Removal
  • Banquet of Flowers Giant Wedding Wing / Tail / Decal
  • Demolition W01 (Special Wedding Edition)

Kali Awakening Skills

Dark Summoner
  • Deadly Claw : Temporarily enhances Phantom Claw
  • Shattering Hand : A powerful charging skill using Spirit Hand
  • [Awakening Passive] Phantom Claw : Number of hits is increased and recovers cooldown of Phantom's Avenger for accurate hit
  • [Awakening Passive] Resent Area : Cooldown is shortened and critical rate increases for a period of time
  • [Awakening Passive] Rampage Claw : Rampage Claw’s last attack is enhanced and action speed increases
  • [Awakening Passive] Chaos Formation : Chaos Formation’s number of hits increases and recovers cooldown of Phantom's Avenger for accurate hit
Soul Eater
  • Summon Totem : Summons a totem in front to curse enemies constantly and enhance oneself
  • Soul Liberation : Absorbed souls are released to deal powerful damage
  • [Awakening Passive] Soul Eater : Absorbs souls regularly and recovers own HP
  • [Awakening Passive] Cling Snake : When Cling Snake hits enemies accurately, cooldown of own skills are recovered
  • [Awakening Passive] Soul Scream : When Soul Scream hits enemies accurately, the character absorbs additional souls
  • [Awakening Passive] Specter of Pain : Additional ghosts of pain are summoned for Branded targets
Blade Dancer
  • Grazing Rush : Throws Chakram in front to paralyze enemies and the character charges in front to deal damage
  • Blade Step : Uses Chakram to attack and deal powerful damage on nearby enemies
  • [Awakening Passive] Graze Dance : Skill speed slows down and the ball pulls nearby enemies
  • [Awakening Passive] Sweet Circle : Attack power increases and when the skill hits enemies accurately, cooldown of Breeze Call is recovered
  • [Awakening Passive] Elegant Storm : Number of hits increases and cooldown is shortened
  • [Awakening Passive] Squall Flaker : When it hits enemies accurately, cooldown of Graze Dance and Sweet Circle are recovered
Spirit Dancer
  • Acanthus : Acanthus is summoned to slash enemies and charges in front
  • Crushing Hammer : Crushing Hammer is summoned to attack by leaping forward after a spin attack
  • [Awakening Passive] Dusk Hunter : Number of arrows increases and cooldown is saved
  • [Awakening Passive] Illusion Dance : Cooldown is shortened and earns second turn
  • [Awakening Passive] Sufi Dancer: Sufi Dancer is enhanced. Casting speed increase and Sufi Dancers deal damage while returning to their original position after spreading out.
  • [Awakened Passive] Spirit Possession: Wide Stinger and Praetor are enhanced.
Awakening Character Balancing

Kali
  • Phantom Guard: MP is no longer deducted when Kali takes damage. (PVE,PVP)
  • Phantom Guard: Reduction in received damage is reduced from 26% to 20%. (PVE,PVP)
  • Phantom Guard: Increase in Super Armour DEF is reduced from 200% to 50%. (PVE)
  • Phantom Guard: Duration is from 29 seconds to 20 seconds. (PVE)
  • Phantom Guard: Duration is reduced from 14.5 seconds to 10 seconds. (PVP)
Screamer
  • Blitz Claw: [Phantom’s Rage] is removed from pre-requisites for learning this skill. (PVE,PVP)
  • Rampage Claw: Increase in stun rate is removed. (PVE,PVP)
  • Rampage Claw: Additional damage on targets immune to stun is removed. (PVE)
  • Rampage Claw: Attack power increases from 1306% to 4923% (PVE)
  • Revenge Hand: Reduction in cooldown due to skill level is removed and cooldown will now be based on max level (PVE, PVP)
  • Phantom’s Avenger: Invincibility effect has been removed and skill duration is increased.  (PVE)
    - Level 3 duration will be increased from 18 seconds to 21 seconds.
  • Phantom’s Avenger: Invincibility effect has been removed and skill duration is increased.  (PVP)
    - Level 3 duration will be increased from 9 seconds to 11 seconds.
  • Phantom’s Avenger: Attack power decreases from 7723% to 3530%. (PVE)
  • Stigma of Curse: Skill attainment level is increased from Level 15 to Level 19. (PVE,PVP)
  • Spirit Paper: Curse debuff is removed. (PVE,PVP)
  • Summon Puppet: Skill attainment level is decreased from Level 19 to Level 15. (PVE,PVP)
  • Summon Puppet: Cooldown is reduced from 30 seconds to 15 seconds. (PVE)
  • Soul Gate: Curse debuff is removed. (PVE,PVP)
  • Soul Gate: Cooldown is reduced 35 seconds to 28 seconds. (PVE)
  • Beast Spirit: Curse debuff is removed. (PVE,PVP)
  • Grudge Formation: Cooldown is reduced from 45 seconds to 25 seconds. (PVE)
  • Grudge Formation: Attack power increases.
    -Based on max level ATK : 118% > 1358% (PVE)
Dark Summoner
  • Class Mastery: The name of bubbles created with Critical attacks will be changed to [Summoning Energy]. (PVE,PVP)
  • Class Mastery: You will no longer attain [Summoning Energy] when Critical occurs for [Phantom’s Rage] and [Blitz Claw]. (PVE,PVP)
  • Class Mastery: Resent Advent is removed and when [Summoning Energy] is full, [Phantom Claw] will be changed to [Phantom Claw Advent]. (PVE,PVP)
  • Class Mastery: Phantom Claw EX Advent’s skill speed will increase. (PVE,PVP)
  • Class Mastery: When Phantom Claw EX Advent is used, enhancement buff will be removed immediately. (PVE,PVP)
  • Class Mastery: Own intelligence stat will increase when you learn this skill by 50%. (PVE)
  • Class Mastery: Own intelligence stat will increase when you learn this skill by 15%. (PVP)
  • Class Mastery II: Now Revenge Hand EX Instant shares cooldown time with Revenge Hand. (PVE,PVP)
  • Class Mastery II: When Revenge Hand attack is successful, Revenge Hand EX Instant’s cooldown is recovered. (PVE,PVP)
  • Class Mastery II: Increase in own Critical rate is changed to increase in attack power. (PVE,PVP)
Soul Eater
  • Soul Scream: Maximum skill level is increased. (PVE,PVP)
  • Soul Scream: Attack power increases.
    - Based on max level ATK : 1105 % > 3600% (PVE)
  • Class Mastery:  Own intelligence stat increases when you learn this skill by 50%. (PVE)
  • Class Mastery:  Own intelligence stat increases when you learn this skill by 15%. (PVP)
  • Spirit Paper EX: Curse debuff is added. (PVE,PVP)
  • Specter of Pain EX: When specter’s curses are stacked, damage given to enemies is reduced from 300% to 150%. (PVE)
  • Class Mastery II: Increase in own attack power is increased from 12% to 30%. (PVE)
Dancer
  • Breeze Call Dance - Increase in Final Damage is reduced from 60% to 20%. (PVE)
  • Illusion Dance - Increase in Final Damage is reduced from 60% to 20%.  (PVE)
  • Ecstatic Dance: Maximum skill level is changed from level 6 to level 1. (PVE,PVP)
  • Ecstatic Dance: Skill points required to learn this skill has been increased from 3 points to 10 points. (PVE,PVP)
  • Ecstatic Dance: [Ghoul] and [Orc] spirits will not be summoned during the dance and [Dark Elf] and [Minotaur] spirits will be summoned instead.
  • [Dark Elf]- Additional damage occurs based on enemy’s HP while the spirit is active.
  • [Minotaur]- Own attack power increases while the spirit is active.(PVE,PVP)
  • Ecstatic Dance Part 2: Skill is removed. (PVE,PVP)
  • Ecstatic Dance Part 3: Skill is removed. (PVE,PVP)
Blade Dancer
  • Twinkle Spin EX: Successful [Twinkle Spin] attack will no longer recover [Hurricane Gust]’s cooldown. (PVE)
  • Class Mastery: Skills that create [Second Turn] will be changed to [Graze Dance] and [Sweet Circle]. (PVE,PVP)
  • Class Mastery: When you earn 10 points of [Second Turn], cooldown of [Blade Dance] type of skills will be recovered immediately and action speed will increase for 5 seconds. (PVE,PVP)
  • Class Mastery: Own Strength stat increases by 50% when you learn this skill. (PVE)
  • Class Mastery: Own Strength stat increases by 15% when you learn this skill. (PVP)
Spirit Dancer
  • Class Mastery: The skill that creates [Second Turn] is changed to [Dusk Hunter]. (PVE,PVP)
  • Class Mastery: Own Strength stat increases ny 50% when you learn this skill. (PVE)
  • Class Mastery: Own Strength stat increases ny 15% when you learn this skill. (PVP)
Other Classes Balancing

Gladiator
  • [Awakening Passive] Triple Slash: Amount of damage per hit increased (PVE, PVP)
  • - By attaining Awakening Passive skill, the increase in attack power is changed from 50% to 20% (PVE)
  • - By attaining Awakening Passive skill, the increase in attack power is removed (PVP)
  • Now you need to enter additional attack for 4th and 5th attacks (PVE, PVP)
  • - 40% ATK for each additional attack (PVE)
  • - 20% ATK for each additional attack (PVP)
    - Before change
    Awakening triple skill based on max level ATK : 3432%
    1 hit 20% > 686%
    2 hits 20% > 686%
    3 hits 20% > 686%
    4 hits 30% > 1029%
    5 hits 40% > 1372%

    - After change
    Awakening triple skill based on max level ATK : 2766%
    1 hit 40% > 1106%
    2 hits 40% > 1106%
    3 hits 50% > 1383%
    (Additional hit) 1 hit 40% > 1106%
    (Additional hit) 2 hits 40% > 1106%
  • [Awakening Passive] Front Shove: Basic skill action has been changed to be the same as Front Shove EX. When the skill is used or while retreating, enter [Back direction key] and it will be changed to attacking on the spot (PVE, PVP)
Archer
  • Owl's Rage: Previous effect is removed and own and party members’ critical damage increases by 10% for 300 seconds (PVE)
  • Owl's Rage: Previous effect is removed and own and party members’ critical damage increases by 5% for 300 seconds (PVP)
  • Owl's Insight: Previous effect is removed and own critical damage increases by 20% for 15 seconds (PVE)
  • Owl's Insight: Previous effect is removed and own critical damage increases by 15% for 15 seconds (PVP)
  • Owl's Insight: Cooldown is reduced from 120 seconds to 90 seconds (PVE)
  • Owl's Insight: Cooldown is increased from 60 seconds to 120 seconds (PVP)
Paladin
  • Iron Will: Super Armour defence power will no longer increase when the skill is used (PVP)
  • Elemental Aura: Increase in Light attribute attack power is changed from 20% to 10% (PVP)
Guardian
  • Stance of Faith EX: Cooldown is increased from 7 seconds to 15 seconds (PVP)
Crusader
  • Mighty Blow: Attack power is reduced (PVP)
  • - Based on max level ATK : 832%, 1080% > 446%, 590%
  • Hammer Hand: Attack power is reduced (PVP)
  • - Based on max level ATK : 587%, 749% > 343%, 425%
Priest
  • Striking: Increase in Physical and Magic ATK is changed from 27% to 14% (PVP)
  • Blessing of Light: Increase in Light attribute attack power is changed from 24% to 10%. Increase in Light attribute defence power is changed from 24% to 5% (PVP)
Inquisitor
  • Shock Transition: When electrocuted targets are hit with Light attribute attack, electrocution effect spreads to enemies within the area at a certain rate and causes additional damage (PVE, PVP)
  • Consecration: Attack power increased (PVE)
    - Based on max level ATK: 6287% > 6666%
  • Judgement Spear: Attack power increases (PVE)
    - Based on max level ATK: 1531% > 1702%
  • Lightning Storm: Attack power is reduced (PVP)
    - Based on max level ATK: 265% > 116%
Engineer
  • Cannon Tower: Attack power increases (PVE)
    - Based on max level ATK: 597% > 722%
    - Same increase for Mechanic Cannon.
  • Gravity Grenades: Cooldown is increased from 14 seconds to 24 seconds (PVP)
Gear Master
  • Big Mecha Bomb: Cooldown is reduced from 26 seconds to 24 seconds (PVE)
  • Class Mastery II: Big Mecha Bomb and Big Mecha Bomb Instant no longer shares cooldown (PVE, PVP)
  • Mecha Cannon: Cooldown is increased from 40 seconds to 45 seconds (PVE)
  • Mecha Cannon: Attack power increases (PVE)
    - 1 Mecha Duck ATK: 6100% > 7900%
    - 2 Mecha Ducks ATK: 9150% > 11850%
    - 3 Mecha Ducks ATK: 12200% > 15800%
  • [Awakening Passive] Mechanic Mode: Enhancement effects are added to Mechanic skills (PVE)
    - Mechanic Ice Pump’s attack power increases by 50%.
    - Mechanic Cannon’s attack power increases by 20%.
    - Mechanic Gatling’s attack power increases by 30%.
    - Mechanic Chain Saw’s attack power increases by 15%.
  • [Awakening] Gravity Grenades: Damage of 2nd explosion is reduced from 100% to 50% (PVP)
Physician
  • Poison Strike: Cooldown is increased from 15 seconds to 25 seconds (PVP)
  • Poison Strike: Attack power is reduced (PVP)
    - Based on max level ATK : 1600% > 550%
Adept
  • [Awakening] Magma Wave: Cooldown is increased from 18 seconds to 32 seconds (PVP)
  • [Awakening] Magma Wave: Damage due to consecutive explosions is reduced from 70% to 40% (PVP)
  • [Awakening] Magma Wave: Consecutive explosion’s super armour attack power is greatly reduced (PVP).
[Manual Patch Version 190 to 191](Filesize: 120MB)
[Manual Patch Version 191 to 192](Filesize: 14.8MB)