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Game Patch (Completed on 14 Mar)

Team Dragon Nest on:13/Mar/2018
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Game service resumed at 0800HRS CET. Happy Gaming!

Dear Players,

There will be a Game Patch on 14 March 2018 starting from 0300HRS CET.

The game service will be unavailable during this time and is expected to be resumed by 0800HRS CET.

We strongly recommend that you log out of the game before the stipulated time to avoid any item loss.

Changelog:

General
Blood Phantom
Main Quest Update - Extra Chapter 7. Facing the Enemy
Lv95 Nest - Ominous Mist Nest
Farm Festival
Best Hero Tournament (4-Players)

Cash Shop

Additional
Monthly Costume – Mushroom Theme
Costume Synthesis Update - Sheriff's Costume Theme
[Pet] Darling Deer
[Darling Deer accessories] Certificate of Cuteness Medal
[Darling Deer accessories] Enchanting Cape

Update Dragon Box
Ruthless Fat Cat

Aisha Weapon Treasure Box
Sassy Hero's Golden Weapon Exchange Coupon
Memory of Aisha Necklace

Removed
Dark Banquet
Valentine’s Day
Re-sale of Awakening Costume package [1 month only]
Monthly Costume – Aisha Costume package


Balancing

Engineer
Mine Thrower : Attack Power is increased. (PVE)
Mine Thrower : Cooldown time has changed. (PVE)
Mine Thrower : Skill does not require or spend Ammo. (PVE)
Biochemical Missile : Attack Power is increased.(PVE)
Biochemical Missile : Cooldown time is increased.(PVE)
Biochemical Missile : Skill does not require or spend Ammo.(PVE)
Mecha Shock : Attack Power is increased.(PVE)
Mecha Bomb : Attack Power is increased.(PVE)
Demolition : Attack Power is increased.(PVE)
Demolition : More Ammo is used.(PVE)

Shooting Star
Splash : Attack Power is increased.(PVE)
Splash : Character is no longer pushed backwards when the skill is used.(PVE)
Splash : More Ammo is used.(PVE)
Ammo Recharge EX : Cooldown time is reduced more.(PVE)
Mine Thrower EX : Attack Power increases by a higher amount.(PVE)
Class Mastery : Own Attack Power increases by a higher amount.(PVE)
Class Mastery II : Own Attack Power increases by a higher amount.(PVE)
Class Mastery II : Mine Thrower Instant’s cooldown time is increased.
(Does not share cooldown time with Mine Thrower EX)(PVE)
Summon Buster : Cooldown time is shortened.(PVE)
[Awakened Passive] Biochemical Experiment : [Enhancement] Biochemical Missile’s Attack Power increases by a higher amount.
(PVE)

Adept
Elemental Flair : Skill is changed to be cast immediately and attack power has changed. Tooltip has been changed to become more intuitive.(PVE)

Gear Master
Chain Saw Tower : Attack Power is increased.(PVE)
Big Mecha Bomb : Attack Power is increased.(PVE)
Mecha Bomb EX : Attack Power increases by a higher amount.(PVE)
Class Mastery II : Own Attack Power increases by a higher amount.(PVE)
Mecha Cannon : Cooldown time is shortened.(PVE)
[Awakened Passive] Mechanic Mode : [Awakened] Mechanic Mode’s action speed increases by a higher amount.(PVE)

Cleric
Divine Combo : Finishing attack can be used from level 1 and the tooltip on attack power has been changed to be understood more easily.(PVE)
Lightning Strike : Physical ATK and Magic ATK are now applied at the same rate.(PVE)

Crusader
Elemental Aura : Skill name has been changed to Elemental Blessing and increase in Light Attribute ATK has been reduced.(PVE)
Conviction Aura : Skill name has been changed to Conviction Blessing and increase in movement speed has been changed to increase in movement and action speed.(PVE)
Conviction Aura : Required SP Points has been reduced from 10 to 0 and requires Elemental Blessing as a pre-requisite skill.(PVE)
Holy Relic : Attack Power is increased.(PVE)
Holy Relic EX : Attack Power increases by a less amount.(PVE)
Lightning Zap : Direct hit and charger damage were previously both Magic damage but direct hit has been changed to Physical damage.(PVE)
Lightning Zap : Attack Power is increased.(PVE)
Lightning Zap EX : The effect that gave 1 additional Lightning has been removed.(PVE)
Electric Smite : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Electric Smite EX : Small lightning no longer appears.(PVE)
Thor's Hammer : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Divine Breaker : Attack Power and cooldown time have increased.(PVE)

Crusader
Judge's Power : Weightage of STR and INT applied have increased and cooldown time has increased. Skill duration has been reduced.(PVE)
Judgment Hammer : Range has increased for close targets and close range hit effect has been added to make the range more intuitive.(PVE)
Judgment Hammer : The long-distance range of the hammer has been reduced.(PVE)
Judgment Hammer : Tooltip has become more intuitive.(PVE)
Judgment Hammer : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Class Mastery : It has been restructured to make use of Lightning Strike.(PVE)
Class Mastery : - Lightning Strike's Attack Power increases and can be used while using other attacks and Instant Electric Smite can be used when it hits enemies.(PVE)
Class Mastery II : It has been restructured to make use of Divine Breaker.(PVE)
Class Mastery II : - When Divine Breaker hits enemies, Instant Judgment Hammer can be used.(PVE)
Class Mastery III : It has been restructured to make use of Divine Combo.(PVE)
Class Mastery III : - Element that enhances Divine Combo based on whether Instant Electric Smite or Instant Judgment Hammer hits targets has been added.(PVE)
Mighty Blow : Character is no longer invulnerable while on the ground.(PVE)
Mighty Blow : Attack power is not reduced for immediate descent.(PVE)
Mighty Blow : Character can descend sooner and descending speed has increased.(PVE)
Mighty Blow : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
Hammer Hand : Physical ATK and Magic ATK are now applied at the same rate.(PVE)
[Awakened Passive] Divine Blessing : First Awakened Passive has been restructured to make use of Elemental Blessing and Conviction Blessing.(PVE)
[Awakened Passive] Divine Blessing : - While Elemental Blessing's effect is being applied, hitting enemies with main skills allows Mighty Blow and Hammer Hand to be used quickly at a set rate.(PVE)
[Awakened Passive] Divine Blessing : - While Conviction Blessing's effect is being applied, Mighty Blow and Hammer Hand's cooldown are reduced and attack power increases.(PVE)
[Awakened Passive] Thor's Hammer : Second Awakened Passive has been restructured to enhance Thor's Hammer. (PVE)
[Awakened Passive] Thor's Hammer : - Action speed increases and when Mighty Blow and Hammer Hand hit targets, Thor's Hammer's cooldown will be recovered.(PVE)
[Awakened Passive] Divine Breaker : Third Awakened Passive has been restructured to enhance Divine Breaker.(PVE)
[Awakened Passive] Divine Breaker : - Divine Breaker which only had Physical ATK now also has Magic ATK of the same rate as Physical ATK.(PVE)

Black Mara

Black Mara : Maximum quantity of [Black Energy] related to transformation has been reduced.(PVE)
Black Mara : [Black Energy] required for transformation has been reduced.(PVE)
Black Mara : [Black Energy] used each second for maintaining transformation has been reduced.(PVE)
Black Mara : Inhale has been added on top of cooldown recovery during transformation.(PVE)
Inhale : Cooldown has been reduced.(PVE)
Enhanced Haze (A) : In addition to aerial usage, 3 additional [Enhanced Contract] can be obtained by hitting enemies accurately.(PVE)
Class Mastery II : Skills that recover cooldown when main skill hits enemies have changed.(PVE)

Blood Phantom

Intense Suffering : Duration in the air after entering [Special Attack Button] after using Suffering has increased by about 0.25 seconds.(PVE)
Intense Suffering : When moving to midair, the character will follow the direction key pressed.(PVE)
Soul Breaker : When jumping to midair after using the skill on the ground, the character will follow the direction key pressed.(PVE)
Soul Breaker : Hit area has widened a little.(PVE)
Phantom Drive : Hit confirmation area has become bigger when charging forward and hit occurs sooner.(PVE)
Phantom Drive : Super Armour while charging forward has been added.(PVE)
Shinpo : Hit range has increased for swinging the weapon.(PVE)


PVP

Engineer
Mine Thrower : Cooldown time has changed. (PVP)
Mine Thrower : Skill does not require or spend Ammo. (PVP)
Biochemical Missile : Cooldown time is increased. (PVP)
Biochemical Missile : Skill does not require or spend Ammo. (PVP)
Demolition : More Ammo is used. (PVP)

Shooting Star

Splash : More Ammo is used. (PVP)
Class Mastery : Ammo auto regen cycle has become longer. (PVP)

Adept
Elemental Flair : Skill is changed to be cast immediately and attack power has changed. Tooltip has been changed to become more intuitive. (PVP)

Cleric
Divine Combo : Finishing attack can be used from level 1 and the tooltip on attack power has been changed to be understood more easily. (PVP)
Lightning Strike : Physical ATK and Magic ATK are now applied at the same rate. (PVP)

Crusader
Conviction Aura : Skill name has been changed to Conviction Blessing and increase in movement speed has been changed to increase in movement and action speed. (PVP)
Conviction Aura : - Increase in movement speed : 20% -> Increase in movement and action speed : 10% (PVP)
Conviction Aura : Required SP Points has been reduced from 10 to 0 and requires Elemental Blessing as a pre-requisite skill. (PVP)
Holy Relic : It only had Magic ATK but Physical ATK has also been added. (PVP)
Holy Relic EX : Attack Power increases by a less amount. (PVP)
Sacred Hammering : From Magic ATK, it has been changed to Physical and Magic ATK. (PVP)
Lightning Zap : Direct hit and charger damage were previously both Magic damage but direct hit has been changed to Physical damage. (PVP)
Lightning Zap EX : The effect that gave 1 additional Lightning has been removed. (PVP)
Electric Smite : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Electric Smite EX : Small lightning no longer appears. (PVP)
Thor's Hammer : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Divine Breaker : Attack Power is reduced and cooldown time is increased. (PVP)

Crusader
Judge's Power : Cooldown time has increased. Skill duration has been reduced. (PVP)
Judgment Hammer : Range has increased for close targets and close range hit effect has been added to make the range more intuitive. (PVP)
Judgment Hammer : The long-distance range of the hammer has been reduced. (PVP)
Judgment Hammer : Tooltip has become more intuitive. (PVP)
Judgment Hammer : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Class Mastery : It has been restructured to make use of Lightning Strike. (PVP)
Class Mastery : - Lightning Strike's Attack Power increases and can be used while using other attacks by cancelling them. (PVP)
Mighty Blow : Character is no longer invulnerable while on the ground. (PVP)
Mighty Blow : Attack power is not reduced for immediate descent. (PVP)
Mighty Blow : Character can descend sooner and descending speed has increased. (PVP)
Mighty Blow : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
Hammer Hand : Physical ATK and Magic ATK are now applied at the same rate. (PVP)
[Awakened Passive] Divine Blessing : First Awakened Passive has been restructured to make use of Elemental Blessing and Conviction Blessing. (PVP)
[Awakened Passive] Divine Blessing : - While Elemental Blessing's effect is being applied, hitting enemies with main skills allows Mighty Blow and Hammer Hand to be used quickly at a set rate. (PVP)
[Awakened Passive] Divine Blessing : - While Conviction Blessing's effect is being applied, Mighty Blow and Hammer Hand's cooldown are reduced and attack power increases. (PVP)
[Awakened Passive] Thor's Hammer : Second Awakened Passive has been restructured to enhance Thor's Hammer.  (PVP)
[Awakened Passive] Thor's Hammer : - Action speed increases and when Mighty Blow and Hammer Hand hit targets, Thor's Hammer's cooldown will be recovered. (PVP)
[Awakened Passive] Divine Breaker : Third Awakened Passive has been restructured to enhance Divine Breaker. (PVP)
[Awakened Passive] Divine Breaker : - Divine Breaker which only had Physical ATK now also has Magic ATK of the same rate as Physical ATK. (PVP)

Black Mara

Black Mara :Maximum quantity of [Black Energy] related to transformation has been reduced. (PVP)
Black Mara : [Black Energy] required for transformation has been reduced. (PVP)
Black Mara : [Black Energy] used each second for maintaining transformation has been reduced. (PVP)
Black Mara : Inhale has been added on top of cooldown recovery during transformation. (PVP)
Inhale : Cooldown has been reduced. (PVP)
Enhanced Haze (A) : In addition to aerial usage, 3 additional [Enhanced Contract] can be obtained by hitting enemies accurately. (PVP)

[Manual Patch Version 227 to 232]